The raw material, marble dust from the quarries of Carrara, combined with the long experience of master craftsmen and highly professional designers, is what makes these artistic creations (statues, small animals, chess) unique: original and high level subjects to be proposed to fans and collectors.

The chess. Artistic creation composed by 32 pieces made with marble dust from the quarries of Carrara, aged and hand-painted with rich details by skilled masters of art.
They reproduce historical, art and fantasy figures, creating an extraordinary atmosphere that immerses players in a dense backdrop of realism.

Chess is a two-player strategy board game played on a checkered board with 64 squares arranged in an 8×8 square grid. Played by millions of people worldwide, chess is believed to be derived from the Indian game chaturanga sometime before the 7th century. Chaturanga is also the likely ancestor of the East Asian strategy games xianggi (Chinese chess), janggi (Korean chess), and shogi (Japanese chess). Chess reached Europe via Persia and Arabia by the 9th century, due to the Umayyad conquest of Hispania. The queen and bishop assumed their current powers in Spain in the late 15th century, and the modern rules were standardized in the 19th century.

Play involves no hidden information. Each player begins with 16 pieces: one king, one queen, two rooks, two knights, two bishops and eight pawns. Each piece type moves differently, with the most powerful being the queen and the least powerful the pawn. The objective is to checkmate the opponent's king by placing it under an inescapable threat of capture. To this end, a player's pieces are used to attack and capture the opponent's pieces, while supporting one another. During the game, play typically involves exchanging pieces for the opponent's similar pieces, and finding and engineering opportunities to trade advantageously or to get a better position. In addition to checkmate, a player wins the game if the opponent resigns, or in a timed game, runs out of time. There are also several ways a game can end in a draw.

The Maritime Republics (Italian: repubbliche marinare) of the Mediterranean Basin were thalassocratic city-state in Italy and Dalmatia during the Middle Ages. The best known among them were Venice, Genoa, Pisa and Amalfi.

From the 10th century, they built fleets of ships both for their own protection and to support extensive trade networks across the Mediterranean, giving them an essential role in reestablishing contacts between Europe, Asia and Africa, which had been interrupted during the early Middle Ages. These contacts were not only commercial, but also cultural and artistic. They also had an essential role in the Crusades.

The expression "Maritime Republics" refers to the Italian city-state, that since the Middle Ages enjoyed, thanks to its maritime activities, political autonomy and economic prosperity. The economic growth of Europe around the year 1000, together with the hazards of the mainland trading routes, made possible the development of major commercial routes along the Mediterranean coast. The growing independence acquired by some coastal cities gave them a leading role in this development. These cities, exposed to pirate raids (mostly Saracen), organized their own defence, providing themselves substantial war fleets. Thus, in the 10th and 11th centuries they were able to switch to an offensive stance, taking advantage of the rivalry between the Byzantine and Islamic maritime powers and competing with them for the control of commerce and trade routes with Asia and Africa.

Venice, Genoa and Pisa had dominion over different overseas lands, including many Mediterranean islands (especially Sardinia and Corsica), lands on the Adriatic, Aegean, and Black Sea (Crimea), and commercial colonies in the Near East and in North Africa. Venice stands out from the rest in that it maintained enormous tracts of land in Greece, Cyprus, Istria and Dalmatia until as late as the mid-17th century.

Amalfi, perhaps the first of the maritime republics to play a major role, had developed extensive trade with Byzantium and Egypt. Amalfitan merchants wrested the Mediterranean trade monopoly from the Arabs and founded mercantile bases in Southern Italy and the Middle East in the 10th century. Amalfitans were the first to create a colony in Constantinople.

Among the most important products of the Republic of Amalfi are the Amalfian Laws, a codification of the rules of maritime law which remained in force throughout the Middle Ages.

From 1039 Amalfi came under the control of the Principality of Salerno. In 1073 Robert Guiscard conquered the city, taking the title Dux Amalfitanorum ("Duke of the Amalfitans"). In 1096 Amalfi revolted and reverted to an independent republic, but this was put down in 1101. It revolted again in 1130 and was finally subdued in 1131.

Amalfi was sacked by Pisans in 1137, at a time when it was weakened by natural disasters (severe flooding) and was annexed to the Norman lands in southern Italy. Thereafter, Amalfi began a rapid decline and was replaced in its role as the main commercial hub of Campania by the Duchy of Naples.

NSSCRMAm

Data sheet

Code
NSSCRMAm
Size
h. cm. 7,5 ~ 9,5 (every chess is made unique by little irregularities of shape and colour)

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